This is usually the id of the device you want to use.ġ05 # See the README/Manual for more details.ġ12 # sbtype: Type of Soundblaster to emulate. This is what you usually need if 'auto' fails.ħ4 # 'max' will allocate as much cycles as your computer is able to handle.ħ7 # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)ħ8 # cycledown: Setting it lower than 100 will be a percentage.Ĩ7 # nosound: Enable silent mode, sound is still emulated though.Ĩ8 # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.Ĩ9 # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.ĩ0 # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.ĩ1 # Possible values: 1024, 2048, 4096, 8192, 512, 256.ĩ2 # prebuffer: How many milliseconds of data to keep on top of the blocksize.ġ00 # mpu401: Type of MPU-401 to emulate.ġ01 # Possible values: intelligent, uart, none.ġ02 # mididevice: Device that will receive the MIDI data from MPU-401.ġ03 # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.ġ04 # midiconfig: Special configuration options for the device driver. auto is the fastest choice.Ħ6 # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.Ħ7 # cycles: Amount of instructions DOSBox tries to emulate each millisecond.Ħ8 # Setting this value too high results in sound dropouts and lags.ħ0 # 'auto' tries to guess what a game needs.ħ1 # It usually works, but can fail for certain games.ħ2 # 'fixed #number' will set a fixed amount of cycles. auto will switch to dynamic if available and appropriate.Ħ4 # Possible values: auto, dynamic, normal, simple.Ħ5 # cputype: CPU Type used in emulation. Resetmapper only works with the defaul value.Ģ2 # usescancodes: Avoid usage of symkeys, might not work on all operating systems.ģ7 # language: Select another language file.ģ8 # machine: The type of machine tries to emulate.ģ9 # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.Ĥ0 # captures: Directory where things like wave, midi, screenshot get captured.Ĥ1 # memsize: Amount of memory DOSBox has in megabytes.Ĥ2 # This value is best left at its default to avoid problems with some games,Ĥ3 # though few games might require a higher value.Ĥ4 # There is generally no speed advantage when raising this value.ĥ2 # frameskip: How many frames DOSBox skips before drawing one.ĥ3 # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.ĥ4 # scaler: Scaler used to enlarge/enhance low resolution modes.ĥ5 # If 'forced' is appended, then the scaler will be used even if the result might not be desired.ĥ6 # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.Ħ3 # core: CPU Core used in emulation. Second entry behind the comma is for when dosbox is not focused/minimized.ġ9 # pause is only valid for the second entry.Ģ0 # Possible values: lowest, lower, normal, higher, highest, pause.Ģ1 # mapperfile: File used to load/save the key/event mappings from. (Press CTRL-F10 to unlock)ġ7 # waitonerror: Wait before closing the console if dosbox has an error.ġ8 # priority: Priority levels for dosbox. 1024x768).ĩ # Using your monitor's native resolution with aspect=true might give the best results.ġ0 # If you end up with small window on a large screen, try an output different from surface.ġ1 # windowresolution: Scale the window to this size IF the output device supports hardware scaling.ġ3 # output: What video system to use for output.ġ4 # Possible values: surface, overlay, opengl, openglnb, ddraw.ġ5 # autolock: Mouse will automatically lock, if you click on the screen. It can reduce screen flickering, but it can also result in a slow DOSBox.Ĩ # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. (Press ALT-Enter to go back)ħ # fulldouble: Use double buffering in fullscreen. (Please use the latest version of DOSBox)Ģ # Lines starting with a # are commentlines and are ignored by DOSBox.ģ # They are used to (briefly) document the effect of each option.Ħ # fullscreen: Start dosbox directly in fullscreen. Copy code to clipboard 1 # This is the configurationfile for DOSBox 0.74.
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